The idea behind the garden
Molesweeper began with a simple question: can the familiar nearby-number logic of Minesweeper feel welcoming without losing the satisfaction of a clean deduction? The answer became a garden where hidden moles replace mines, a mistake costs one of three hearts instead of ending everything immediately, and a stuck player can spend one of three limited hints to create a new safe opening.
The game is intentionally compact. There is no account system, competitive leaderboard, energy meter, or store. The complete experience is available on the web page: start at Level 1, learn how overlapping numbers work, and unlock the next board when every safe tile has been uncovered.
What guides the design
Information before pressure
The first dig protects its surrounding area, there is no timer, and number clues remain readable after a mistake.
Shapes with a purpose
Each board outline changes which tiles can be neighbors, making edges and gaps part of the deduction.
Useful accessibility
Board cells are keyboard-focusable buttons, interaction states have accessible labels, and reduced-motion preferences are respected.
Privacy by default
Progress stays in local browser storage, and optional analytics is not loaded unless a visitor chooses to allow it.
Visual details support those principles rather than competing with the puzzle. Warm garden colors distinguish covered tiles, cool pale tiles mark revealed ground, flags use a consistent orange accent, and the mole illustration appears only where a little personality helps explain a result or setting.
An independent web game
Molesweeper.app publishes and operates the playable browser puzzle described on this site. It is not a fan guide for, storefront for, or official website of any other developer’s similarly named game. References to Minesweeper describe the well-known puzzle format and help explain the adjacent-number mechanic; they do not imply affiliation with another publisher or platform.
The site’s guides are written for this specific build. Counts such as twenty levels, three hearts, three hints, and each board’s active tile total come from the game itself. When behavior changes, the associated rule and level pages are intended to change with it.
Built to run where the player already is
The game uses standard HTML, CSS, and JavaScript without a server-side account or gameplay API. That keeps the initial experience fast and means the logic can continue on a supported browser after the core files have been cached. Sound uses the browser’s audio system, haptics use the vibration feature when available, and both can be disabled from the settings panel.
Hosting is provided through Cloudflare’s web infrastructure. Optional site analytics uses Google Analytics only after consent. Details about local storage, analytics choices, and service providers are available in the privacy policy.
Questions and feedback
Bug reports are most useful when they include the level number, device or browser, what you selected, and what happened next. Suggestions about unclear instructions, keyboard navigation, color contrast, and small-screen play are welcome too.
Visit the contact page or email hello@molesweeper.app. For game help, start with How to Play and the strategy guide.
